Arma X
A THIRD-PERSON STEALTH ACTION GAME
Infiltrate the enemy. Fight the evil nazi regime.
Change the course of history.

Single Player

Stealth Action
Third-Person Infiltration
Story-Driven Experience
PROJECT OUTLINE
Arma X is a third-person stealth action game set in an alternate history where Nazi Germany emerged victorious from World War II. Players take on the role of a secret agent tasked with infiltrating a military base in Iceland to investigate a potential threat against the United States.
Developed as my final-year project at Kingston University (2022–2023), Arma X was an individual project built using Unity, C#, and the High Definition Render Pipeline (HDRP). I was responsible for its programming, game design, level design, and technical implementation.
The project's main technical focus was developing a versatile third-person character controller with advanced movement mechanics. This included multiple movement stances, an environment-aware parkour system, and a raycast-based ledge-climbing system with configurable ScriptableObjects and animation target matching.
• The Game
• Development
• Technical Focus
CONTRIBUTION
Technical Artist
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HDRP Lighting
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Post-Processing Volumes
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Rain Particle Effects
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Atmospheric Fog
Animation Programmer
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Mechanim & Blend Trees
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ScriptableObject Actions
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Anim. Target Matching
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Anim. Integration
Gameplay Programmer
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Parkour System
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Climbing System
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Third-Person Controller
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Multiple Stances
Level Designer
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Military Base Environment
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Terrain & ProBuilder
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Environment Layout
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Asset Integration
Cinematics & UX
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Narrative Design
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Introductory Video
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Timeline Cinematics
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Main Menu & Loading Screen




















HIGHLIGHTS












