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Arma X

A THIRD-PERSON STEALTH ACTION GAME

Infiltrate the enemy. Fight the evil nazi regime.
Change the course of history. 

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Single Player

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Stealth Action

Third-Person Infiltration

Story-Driven Experience

 PROJECT OUTLINE

Arma X is a third-person stealth action game set in an alternate history where Nazi Germany emerged victorious from World War II. Players take on the role of a secret agent tasked with infiltrating a military base in Iceland to investigate a potential threat against the United States.

Developed as my final-year project at Kingston University (2022–2023), Arma X was an individual project built using Unity, C#, and the High Definition Render Pipeline (HDRP). I was responsible for its programming, game design, level design, and technical implementation.

The project's main technical focus was developing a versatile third-person character controller with advanced movement mechanics. This included multiple movement stances, an environment-aware parkour system, and a raycast-based ledge-climbing system with configurable ScriptableObjects and animation target matching.

• The Game

• Development

• Technical Focus

 CONTRIBUTION

Technical Artist

  • HDRP Lighting 

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  • Post-Processing Volumes

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  • Rain Particle Effects

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  • Atmospheric Fog

Animation Programmer

  • Mechanim & Blend Trees

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  • ScriptableObject Actions

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  • Anim. Target Matching

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  • Anim. Integration

Gameplay Programmer

  • Parkour System

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  • Climbing System

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  • Third-Person Controller

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  • Multiple Stances

Level Designer

  • Military Base Environment

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  • Terrain & ProBuilder

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  • Environment Layout

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  • Asset Integration

Cinematics & UX

  • Narrative Design

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  • Introductory Video

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  • Timeline Cinematics

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  • Main Menu & Loading Screen

HIGHLIGHTS

RELEVANT SKILLS

Let's build something great

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©2022 
Last update: 12/10/2026

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