top of page

STAGE2D

A CUSTOM C++ GAME ENGINE

Exploring game engine architecture, entity management, and Lua-driven gameplay.

logoECS (1).png

Custom ECS

logoScripting (1).png

Lua Scripting

Script-Driven Gameplay

Entity–Component–System Architecture

 PROJECT OVERVIEW

STAGE is a custom 2D game engine developed in C++, featuring a top-down helicopter combat demo. Players navigate a military environment, engage enemy aircraft and ground units, and interact with a world built around reusable gameplay systems. The project served as an opportunity to explore the fundamental architecture of a game engine rather than relying on an existing commercial solution.

Developed as an independent personal project, STAGE is a custom 2D game engine built with C++ and SDL2. I designed and implemented its Entity–Component–System (ECS) architecture, integrated Lua scripting for level configuration and gameplay behaviours, and used Dear ImGui to develop debugging tools. The project provided hands-on experience with engine architecture, resource management, and the interaction between reusable engine systems.

The main technical challenge was designing an ECS capable of managing entities, components, and systems efficiently. Additional work included integrating Lua with C++, implementing event-driven communication between gameplay systems, and developing a 2D rendering pipeline with sprite animation, camera movement, and visibility culling. These systems form the foundation of a modular engine architecture that can be extended with additional features.

• The Project

• Development

• Technical Focus

 CONTRIBUTION

Gameplay Programmer

  • Player Movement 

​

  • Projectile System

​

  • Collision & Damage System

​

  • Lua-Scripted Enemy AI

Engine Tools

  • ImGui Debug Interface

​

  • Entity Creation Tool

​

  • Collision Debug Visualization

​

  • Runtime Property Controls

Engine Programmer

  • Custom ECS Architecture

​

  • Entity & Component Pools

​

  • Lua Scripting Integration

​

  • Event-Driven Systems

Rendering Programmer

  • Military Base Environment

​

  • Terrain & ProBuilder

​

  • Environment Layout

​

  • Asset Integration

HIGHLIGHTS

DOCUMENTATION

RELEVANT SKILLS

Let's build something great

  • LinkedIn

©2022 
Last update: 12/10/2026

bottom of page