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DANIEL BELLIDO

OpenGL: Outdoor Scene

About this project
This project entails the creation of an outdoor scene for 3D graphics programming coursework, following specified recipes. It includes implementing fog, normal mapping, rendering water, particle systems, and rigged characters. Noteworthy aspects include integrating realistic fog effects, normal mapping of terrain and characters, rendering water with multi-texturing, and particle systems such as smoke from a volcano. The addition of rigged characters enhances the scene's depth. The project showcases diverse graphical techniques and constructing complex scene compositions in 3D environments.
My role
Programmer
Documentation
GDD
Repository
Relevant Skills

Game Design
Document
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