DANIEL BELLIDO
BOUND BY
DEATH
A COOPERATIVE HACK 'N' SLASH
Two souls bound by fate. Fight together. Survive together.
2 Players
Cooperative
Hack 'n' Slash
Action Combat
GAME OUTLINE
Bound by Death is a cooperative hack 'n' slash built around fast, action-driven combat and tight collaboration between two players. Each character fulfills a distinct role, Lýriel delivers ranged multi-shot pressure with high mobility, while Death acts as the melee frontline with crowd control and durability. Players must coordinate spacing, timing, and abilities to overcome enemy encounters.
Beyond combat, the game features environmental puzzles, traps, and small cooperative challenges that reinforce teamwork and create mutual dependence between players.
The core mechanic uniting the entire experience is the Bound, a shared system that links both characters and influences how they fight, move, and interact with the world. This bond shapes both gameplay and narrative as players progress through the collapsing kingdom of Lýndoril.
CONTRIBUTION
Graphics Programmer
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Shadow Mapping
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Screen Space AO
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PBR Rendering Pipeline
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Volumetric Fog
Animation Programmer
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Animation Pipeline
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Blending Trees
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Anim. State Machines
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Retargeting System
Gameplay Programmer
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Enemy Logic
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Gameplay Systems
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Level Designer
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Boss Level Layout & Flow
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Environmental Puzzles
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Trap & Encounter Design
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World Building
AI Programmer
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Navmesh Integration
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Enemy AI Systems
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State Machines
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Behaviour Trees


















HIGHLIGHTS

















