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DANIEL BELLIDO


Editor Tools II: Profiling CPU and GPU Performance
Performance profiling became the next major editor tool implemented in STAGE VK. The engine already exposed basic frame information such as FPS and delta time, but this was only enough to know whether the application was running at an acceptable rate. It did not explain where CPU time was being spent, how long the GPU required to execute a frame, or what Vulkan work was being submitted. The original performance panel was therefore replaced by a dedicated profiling architectur
Daniel Bellido Chueco
Sep 188 min read
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